Characteristic: Numerical values of Sites or characters: Magic, Prime, Strength, or Resistance.
Circle: Area in the center of the playing area where unsecured Sites are placed.
Combat Maneuver: A card type or power usable during a challenge.
Combat Strength: The total strength of all characters on one side of a challenge.
Coming of Order: First phase of the round, where cards are unpivoted and new cards are drawn.
Contest: Attempt to prevent a Site seizure, resolved by comparing influence.
Damage: Determined by subtracting combat strengths in a challenge. Every point of damage can be applied against the strength of characters to possibly kill them.
Dearther: An affiliation which grants no special power.
Defender: An Ally named to add its strength during a challenge to the target character of a challenge. Defenders are not pivoted after the challenge.
Destiny: The “draw pile”; new cards waiting to be drawn.
Dictate: A card type that affects overall game play, or a movement option; used only in the Autarch Round.
Discard: Removal of a card from play. These are placed to the In Ovo.
Dominion: One of the Five interconnected worlds of the Imajica. The In Ovo is not a Dominion.
Duplicate: Any unique card that is already in play.