When an Autarch draws the last card from the Destiny, the Autarch must act quickly. The round is finished normally, but if victory cannot be secured by the end of the Reconciliation, the Autarch is removed from the game. In a two-player game, the opponent automatically wins. In a multiplayer game, any characters played by the Autarch are discarded, but other permanents remain in play. The remaining players continue the game normally.
Target Allies and Acting Allies
Combat maneuvers, influence maneuvers, and Ally Action cards all are played from an acting Ally. These cards can only be played on targets specified on the card. If the card does not specify a “target character,” only the acting Ally may receive the card’s effect.
Example of Acting Characters without Target Characters: The Ally Action Ritual says “Acting Ally gains Adorer affiliation.” Only the Ally that pivots to perform this action can gain the Adorer affiliation. If the card had said “target character gains Adorer affiliation,” then one Ally would act to play the card, and another Ally would be named to receive the affiliation.
“The past has been written by men. But the future — pregnant with possibilities — the future was a woman.”
Duplicates of a unique card cannot be in play at the same time, in any Autarch’s Realms. If a second card comes into play, it is immediately discarded upon recognition.
Unique cards can be held in an Autarch’s playing hand, even if a duplicate is already in play.
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Cover (1) | Table of Contents (2) | Challenge Summary (19) | Seizing Sites & Contests (24) | Affiliations (47) | Summary of Play (48) | Pages: