Clive Barker's Imajica Customizable Card Game
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Card Combinations

Some Great Card Combinations

Tabula Rasan Library + Graveolents

Tabula Rasan LibraryGraveolentsThe ultimate card-eater combo. The Library turns your opponent’s Destiny upside-down, revealing their cards as they draw. See something you don’t like? Then discard it with the Graveolents. “Is that Whim of Hapexamendios I see? Well, discard it, please!” You can build a whole deck around this theme!

 

 

 

 

 

 

Actor Chappie + Patashoquan Highway

Actor ChappiePatashoquan HighwayThis gimmick lets you move your weak but high-magic characters (like, say, Flaute) straight from Reserve to hold a newly secured Site. Wait until you are the leading Autarch for the turn. On the previous turn, just make only one tough Ally active. You might want to make the Ally a real tough, high Strength character, like Coaxial Tasko. Leave all your high Magic characters in Reserve, where they are safe. Then, since you act first, you play your Actor Chappie on this single fella, and make him a Maestro! When he secures the Site, he remains a Maestro until the end of the round, allowing you to use Patashoquan Highway to move those protected high Magic characters from your Reserve, straight to the new Site!

 

 

Hologram + activation powers

HologramHere’s a nasty little trick. Everyone knows how bad your opponent’s day gets when you play an Yzorrderexian War Machine, but if you spice it up a little with a few Holograms, (which allow you to unpivot any ally) victory is yours! Just attack one of his/her allies, then use the hologram to unpivot the war machine and do it again! Repeat until your opponent is begging for mercy!

Holograms work great with Judith also. Use Judith’s special ability to tap up to 10 prime worth of your opponents’ male allies, then use the hologram to unpivot her and do it again until all your opponent’s males are pivoted! How ruthless!

 

 

 

 

 

Dottle + Guardian Angel + mean, nasty Ally

DottleGuardian AngelHow about this super-destructive combo:

First bring out a Dottle, the groovy little ally that can attack twice before pivoting. Then during your next Autarch phase, use a Guardian Angel that allows you to go into your In Ovo (If you’re lucky, there’s a Yzorrderexian War Machine in your In Ovo!) and fetch any critter to slap on top of Dottle, adding all statistics and abilities together thus allowing them to act as one Super-Ally!

 

 

 

 

 

Destiny + Resurrection + mean, nasty Ally

DestinyResurrectionThis little combo allows you to put any ally out in the very first round regardless of it’s prime number! First, during your Autarch phase, play a Destiny that allows you to draw two cards from your Destiny pile and then discard one card from your hand to the In Ovo. Make sure you discard your biggest, scariest ally! Then use the Dictate called Resurrection to bring any ally from your In Ovo directly into the active area! Trust me, your opponent will cry!

 

 

 

 

 

 

 

River Ovum + Blue Egg + Flute’s Visions

River OvumBlue EggFlute's VisionsThis has to be the very best combo we’ve found yet! It allows you to pull any two cards you want from your In Ovo to your hand every turn!

To pull this one off, first you must play the site called River Ovum. When under your control, River Ovum allows you to discard the Blue Egg to take any 3 cards from your In Ovo and put them into your hand. This is pretty cool by itself! But if you use the ally action card Flute’s Visions that allows you to get any 1 card from your In Ovo and put it back into your hand, you can go get the Blue Egg back and do it again! Just remember to always use the Blue Egg to get a Flutes Visions and two other cards back from your In Ovo so you can keep the combo going forever and really annoy your opponent!

NOTE: You may NOT get the Blue Egg back with the 3 cards you take when you discard the Blue Egg itself.

 

Thanks to Smith Ellis and Aneal Khimani and all the other play testers for aid in creating this page.